After the Great Accident, when the most powerful necromancers turned the Kingdom of the Sun, the infinite sun-kissed desert, into the nefarious Dead Lands, a new civilization was born. Neverbornes were never born but their bodies made of plastic muscles adaptable to the needs can definitely bleed.
Following Agus, the greatest leader, death, they conquere the whole Great Barrier, the northern border of the Dead Lands, by besieging and capturing the Serrated Fortress, the Gloomy Farms and the renamed Hive Tower. Currently, their outskirts are inhabited by orcs, beastmen and outcasts of other civilizations, including men, dwarves and elves.
Their political organization correspond to the military hierarchy. They are not supporters of gratuitous violence but they learned the lesson from history, therefore they attack first. Many scholars refer to them as “the Race that has yet to find its place in the world”.
Check the Nerverbornes Villains.

Neverborne
Undead warriors, raw but adaptable.
Variants: Serrated Sword, Fork, Mace, Crossbow, Great Serrated Sword.

Motherless
Brutal chaos champions, harsh and cunning.
Variants: Serrated Sword, Trident.

Colossus
Gigantic behemoths hardened by endless battles, increased in size to smash foes.

Lifecheater
Massive warlords, taller and with broader shoulders. One horn more.
Variants: Chain Mace, Chain Axe.

Tamer
Arthropods trainers and breeders, huge and inflexible. One horn more.
Variants: Trident, Whip.

Great Scorpion
Oversized scorpions with sharp pincers and poisonous spines.
They can be mounted.

Void Sorcerer
Treacherous spellcasters, devotees of the pearl grey stone School, the void stone.
They can create portals.

Metal Sorcerer
Vicious mages, acolytes of the anthracite stone school, the metal stone.
They can bend and mold metal.

Baby
Little arthropods that, if raised well, they can become deadly monsters.

Great Wasp
Flying monsters, raised by tamers to wreak havoc and move away undisturbed.
They can be mounted by brave leaders.





